Tuesday, February 9, 2016

Videos

This is a video showing Environment 1



This is a video showing Environment 2



This is a video showing Environment 3


Blueprint

Just 4 screenshots from the Blueprint tutorial. It's based around interactivity, so pictures don't do it justice.


Here's the nodes and how they're connected.



Here's the scene that came from the project files. You can see the light, and the monitor to interact with.


When you get close enough, "Press F to Activate" shows up.



When you press F, the light turns green.

Blueprint is very useful, and I like using it. It's simple, and adds a lot to whatever you are working on.

Matinee

Just a few screenshots from the Matinee tutorial. Its focused around video and the set is pre-made, so there's not a lot to show.


Here's the set with the cameras set up, as well as the camera's viewport.



This is first person perspective. For a long time, I could not get the first person to work like it did on video, but I found that dragging the player controller into the air made it work fine for some reason.



This is the elevator with doors open and particle effects when I walk close to it.



Here's after taking the elevator up.

I really like the way cameras and blueprints work in Unreal. It's pretty simple, but powerful.

Quickstarts

These are a few screenshots from the Quickstarts 1, 2, and 3 tutorials.



Here's some material creation.



This is an instanced material, just like from the introduction to unreal tutorial.



Here's the material applied to a crate.



This is making the cave that the set will be inside.



Working in unlit mode, and this is the scene with creates, pillars, and a table/chair.



This is after adding in some light. It looks great with light.



This is a screenshot of interactivity from quickstart 3.

Introduction to Unreal 4

These are the screenshots for the Intro to Unreal 4 tutorial. It will be covering more basics, but it is slightly more advanced than the "First day in Unreal 4" tutorial.



This is working with BSP geometry. BSP is (evidently) resource intensive so it's not great to use in buildings. This tutorial says its good to use to block out the shapes where you'll build around.



This is still BSP, using the subtract (I think it's called subtract) to take out the widow holes.



This is adding in walls over the BSP.



More walls, with doors in place.



Pillars now around the windows.



This is some lighting inside the building.



Now I'm beginning to create materials I'll use in the scene.



Here's a picture of the nodes that make up this wood material.



This is the instanced material, where you can change the color or parts of materials.



Here is everything with materials assigned.



Outside lighting has been added.



This is beginning to sculpt terrain around the building.



The terrain now has a grass material on it.



Now I've added trees and grass outside.



This is a picture with better lighting, and the hanging light prop added in.


I liked this project. It was pretty simple to follow, and taught some important parts of Unreal 4 to know.

First Day in Unreal 4

These are screenshots from the "First day in Unreal 4" tutorial. 


This is the content browser. It has all the files and assets I'll be using.



Here is after I brought in a vase. For some reason it wouldn't show the texture on it.



After reloading things, it seemed to work fine.



This is putting lights in. I really like the way lights work in Unreal 4. It makes me want to use it more. Putting in lights and seeing how they worked really made me appreciate Unreal, and helped me get the motivation to learn more.



Here's the vase on top of some crates with a light. The material on the crates is all messed up, but it gets fixed later.



Here's the top view and wireframe.



This is a trigger box. When you enter the box, it can activate things through blueprint.



This is a camera, with the camera's viewport.



Here is placing in a wall, and adjusting the orientation.



This is set dressing, which is adding props to the scene.



Here's the completed set with the ground texture.



Here's the set with lighting. Even though the set is very rudimentary, the lighting makes it look good.



This is showing how to package the scene. Packaging allows someone else to play it, and allows for easy movement of the file.



Overall, I really like Unreal 4. As with all of these programs, I have a hard time getting started but once I see what I can do with them, I get really excited to use them. This tutorial made me excited to start using Unreal 4 more.