This is an update on the Atlantis project, which is almost completely finished.
Just an overview of the whole thing with the finished assets in as well as new terrain I sculpted.
One of the smaller huts outside. Dustin learned how to apply LOD on objects, so pretty much everything in our scene has LOD on it. I designed this hut, though I think Dustin may have redesigned it to be easier to UV which he also did on everything.
The rubble that will be animated to "break" off if I can manage to get that to work. This also shows the architecture of the scene, which I designed. We wanted things to look slightly alien, so we tried to make things a bit more art nouveau.
The amazing Cthulhu that Kyle made. He sculpted it and painted it. It looks amazing.
Here are two different fish Kyle also sculpted, painted, and animated. I don't know how he was able to, but he did it, and they look great.
Another more aerial shot, which shows more of the terrain I did, as well as the whole "city"
The view from the start, once you press "play." We're deep underwater so we didn't use caustics. Instead I used blue fog and particle effects as well as a blue flashlight to simulate it.