This is the layout of the city so far. It doesn't seem concrete, but it's more than it seems since we are making the assets all separately to be put in later. For example, I have smoothed versions of the walls, gates, center house, and bridges. I also have other assets that will be added once they're UV'd.
Just another angle.
Here's the smoothed wall and gate
A "prototype" of the poorhouse. Not sure if I'll keep this design or make a new one.
The smoothed and regular "tendril" bridges that will be in the scene.
Four versions of spikes that I made that will be dotted around the scene to give it a bit more of an ominous feel.
The "cthulhu" house that will be in the center. From left to right: just the geometry, no spikes --- The finished version --- regular geometry smoothed and converted from smooth mesh preview to polygons.
So far, I have done basically all that is seen, but I'm far from the only one working. Dustin is doing an amazing job on the UV work and is making some assets. Without Dustin's UV work, I think the whole project would fall apart. Kyle is doing amazing sculpting work and will be doing some animation. This is really important because the entire focus of the scene will be on a single area in the middle, and Kyle is making that piece for the middle.
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