Thursday, April 28, 2016

Atlantis - Progress Update, 2am, 4/28/16

This is an update on the Atlantis project, which is almost completely finished.



Just an overview of the whole thing with the finished assets in as well as new terrain I sculpted.



One of the smaller huts outside. Dustin learned how to apply LOD on objects, so pretty much everything in our scene has LOD on it. I designed this hut, though I think Dustin may have redesigned it to be easier to UV which he also did on everything.



The rubble that will be animated to "break" off if I can manage to get that to work. This also shows the architecture of the scene, which I designed. We wanted things to look slightly alien, so we tried to make things a bit more art nouveau.



The amazing Cthulhu that Kyle made. He sculpted it and painted it. It looks amazing.



Here are two different fish Kyle also sculpted, painted, and animated. I don't know how he was able to, but he did it, and they look great.



Another more aerial shot, which shows more of the terrain I did, as well as the whole "city"



The view from the start, once you press "play." We're deep underwater so we didn't use caustics. Instead I used blue fog and particle effects as well as a blue flashlight to simulate it.



No comments:

Post a Comment